About Me

Background


A 3D artist by trade, I have a passion for film, 3D and story-telling, and I love taking a story or world and really bringing it to life in such a way to create a mood or provoke thought, regardless of the medium. From a very young age I always loved creating made-up places and building things. This naturally moved onto the computer when it was older, as I first got into playing the Myst series of games, and was especially inspired by Uru: Ages Beyond Myst. To this day, that series has been a huge inspiration for my pursuits, which in turn led me to picking up 3D around the age of 14, when I first acquired a copy of Bryce 5. From there I quickly got into creating my own Myst-inspired worlds, which led me in turn to pick up Blender and start creating and experimenting in fan created content for Uru. After finishing up high school, I decided to make a go of 3D as a career, and studied at Lifeway College in Snells Beach, where I completed a 2 year course.

In 3D terms, I'm more inclined to the artistic aspects of general environments, and also of texture painting, matte painting, lighting and compositing, although I have a sound technical ability to back all that up. For the last year I have been working as a lighting artist on Nickelodeon's Penguins of Madagascar series, and attempting to continue further creative pursuits on the side. Having recently obtaining a camera, I have taken up a bit of photography on the side as well. In the broader area of film, I am always keen to learn and try new things, and am constantly looking to practice and develop my skills further.

Outside of 3D I have a keen interest in digital art and film editing, as well as music, photography, travel and the outdoors.

Education
Lifeway College
September 2008- July 2009
Diploma in 3D Animation (Level 6)
2010
Diploma in Advanced 3D Animation (Level 7)

Key Skills:
Modelling, Texturing and Lighting using Autodesk Maya, Mudbox, Mental Ray, and also Compositing in The Foundry's Nuke and/or Adobe After Effects, A little bit of MEL scripting, and image manipulation, matte painting and texture painting in Photoshop.

Software I use:
Autodesk Maya, Mudbox
Adobe Photoshop
After Effects
Premiere Pro
Nuke
Z-brush
Blender